Side A · the audio practice · stems delivered

Make it sound.

Sound is the half of CoreVibe you hear. From the three-note signature of a brand to a feature-length Atmos score, we treat every deliverable like a record, composed, engineered, mastered, and handed over with the source.

SONIC IDENTITYSPATIAL AUDIODOLBY ATMOSFILM & GAME SCORESTEMS + SOURCE SONIC IDENTITYSPATIAL AUDIODOLBY ATMOSFILM & GAME SCORESTEMS + SOURCE
Track 01 · Sonic Identity

How a brand says hello.

A sonic identity is the audible logo: the chime on launch, the success cue, the voice that reads your prompts. We design a small, royalty-owned system that stays recognizable from a phone speaker to a billboard.

01

Audio logo & mnemonic

The two-to-five second signature, tuned for every speaker

3 deliverables · 4 weeks · royalty-owned

00:04
02

UI cue kit

Taps, toggles, success, error, notification, a coherent family

20–40 cues · 3 weeks

00:12
03

Voice & prompt design

Spoken prompts, casting, and direction for assistants and IVR

Script + direction + master · 4 weeks

02:30
Track 02 · Spatial & Immersive

Sound with a location.

When audio needs to live in a space, a gallery wall, a headset, a car cabin, we mix it in three dimensions. Calibrated per room, delivered in the format the venue actually plays back.

04

Dolby Atmos mixing

Object-based mixes for music, trailers, and product film

Per-title · 6 weeks · ADM + binaural

07:00
05

Ambisonic installations

Gallery and retail sound art, speaker-mapped on site

Per-room calibration · 6 weeks

06

AR / VR scoring

Head-tracked, interactive audio that follows the listener

Engine-ready · per-project

06:48
Track 03 · Film & Game Score

Music that carries the picture.

Original scores recorded with the in-house ensemble in Studio A, from a single-cue trailer to an adaptive game soundtrack that reacts to play. Always delivered as stems plus source, so future you can remix.

07

Original score

Themes, cues, and full sessions for film, series, and trailers

Per-project · 6–16 weeks · stems delivered

12:56
08

Adaptive game music

Vertical layers and horizontal stems wired for middleware

FMOD / Wwise ready · per-title

09

Ensemble recording

Live chamber sessions, conducted and tracked in Studio A

Up to 18 pieces · session day rate

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